D7net
Home
Console
Upload
information
Create File
Create Folder
About
Tools
:
/
proc
/
self
/
root
/
usr
/
lib64
/
qt5
/
qml
/
QtQml
/
StateMachine
/
Filename :
plugins.qmltypes
back
Copy
import QtQuick.tooling 1.2 // This file describes the plugin-supplied types contained in the library. // It is used for QML tooling purposes only. // // This file was auto-generated by qmltyperegistrar. Module { dependencies: [] Component { file: "finalstate.h" name: "FinalState" defaultProperty: "children" prototype: "QFinalState" exports: ["QtQml.StateMachine/FinalState 1.0"] exportMetaObjectRevisions: [0] Property { name: "children"; type: "QObject"; isList: true; isReadonly: true } } Component { file: "statemachineforeign.h" name: "QAbstractState" prototype: "QObject" exports: ["QtQml.StateMachine/QAbstractState 1.0"] isCreatable: false exportMetaObjectRevisions: [0] Property { name: "active"; type: "bool"; isReadonly: true } Signal { name: "entered" } Signal { name: "exited" } Signal { name: "activeChanged" Parameter { name: "active"; type: "bool" } } } Component { name: "QAbstractTransition" prototype: "QObject" Enum { name: "TransitionType" values: ["ExternalTransition", "InternalTransition"] } Property { name: "sourceState"; type: "QState"; isReadonly: true; isPointer: true } Property { name: "targetState"; type: "QAbstractState"; isPointer: true } Property { name: "targetStates"; type: "QList<QAbstractState*>" } Property { name: "transitionType"; revision: 1; type: "TransitionType" } Signal { name: "triggered" } } Component { name: "QFinalState"; prototype: "QAbstractState" } Component { file: "statemachineforeign.h" name: "QHistoryState" prototype: "QAbstractState" exports: ["QtQml.StateMachine/HistoryState 1.0"] exportMetaObjectRevisions: [0] Enum { name: "HistoryType" values: ["ShallowHistory", "DeepHistory"] } Property { name: "defaultState"; type: "QAbstractState"; isPointer: true } Property { name: "defaultTransition"; type: "QAbstractTransition"; isPointer: true } Property { name: "historyType"; type: "HistoryType" } } Component { file: "statemachineforeign.h" name: "QSignalTransition" prototype: "QAbstractTransition" exports: [ "QtQml.StateMachine/QSignalTransition 1.0", "QtQml.StateMachine/QSignalTransition 1.1" ] isCreatable: false exportMetaObjectRevisions: [0, 1] Property { name: "senderObject"; type: "QObject"; isPointer: true } Property { name: "signal"; type: "QByteArray" } } Component { file: "statemachineforeign.h" name: "QState" prototype: "QAbstractState" exports: ["QtQml.StateMachine/QState 1.0"] isCreatable: false exportMetaObjectRevisions: [0] Enum { name: "ChildMode" values: ["ExclusiveStates", "ParallelStates"] } Enum { name: "RestorePolicy" values: ["DontRestoreProperties", "RestoreProperties"] } Property { name: "initialState"; type: "QAbstractState"; isPointer: true } Property { name: "errorState"; type: "QAbstractState"; isPointer: true } Property { name: "childMode"; type: "ChildMode" } Signal { name: "finished" } Signal { name: "propertiesAssigned" } } Component { name: "QStateMachine" prototype: "QState" Property { name: "errorString"; type: "string"; isReadonly: true } Property { name: "globalRestorePolicy"; type: "QState::RestorePolicy" } Property { name: "running"; type: "bool" } Property { name: "animated"; type: "bool" } Signal { name: "started" } Signal { name: "stopped" } Signal { name: "runningChanged" Parameter { name: "running"; type: "bool" } } Method { name: "start" } Method { name: "stop" } Method { name: "setRunning" Parameter { name: "running"; type: "bool" } } Method { name: "_q_start" } Method { name: "_q_process" } Method { name: "_q_animationFinished" } Method { name: "_q_startDelayedEventTimer" Parameter { type: "int" } Parameter { type: "int" } } Method { name: "_q_killDelayedEventTimer" Parameter { type: "int" } Parameter { type: "int" } } } Component { file: "signaltransition.h" name: "SignalTransition" prototype: "QSignalTransition" exports: [ "QtQml.StateMachine/SignalTransition 1.0", "QtQml.StateMachine/SignalTransition 1.1" ] exportMetaObjectRevisions: [0, 1] Property { name: "signal"; type: "QJSValue" } Property { name: "guard"; type: "QQmlScriptString" } Signal { name: "invokeYourself" } Signal { name: "qmlSignalChanged" } Method { name: "invoke" } } Component { file: "state.h" name: "State" defaultProperty: "children" prototype: "QState" exports: ["QtQml.StateMachine/State 1.0"] exportMetaObjectRevisions: [0] Property { name: "children"; type: "QObject"; isList: true; isReadonly: true } } Component { file: "statemachine.h" name: "StateMachine" defaultProperty: "children" prototype: "QStateMachine" exports: ["QtQml.StateMachine/StateMachine 1.0"] exportMetaObjectRevisions: [0] Property { name: "children"; type: "QObject"; isList: true; isReadonly: true } Property { name: "running"; type: "bool" } Signal { name: "qmlRunningChanged" } Method { name: "checkChildMode" } } Component { file: "timeouttransition.h" name: "TimeoutTransition" prototype: "QSignalTransition" exports: [ "QtQml.StateMachine/TimeoutTransition 1.0", "QtQml.StateMachine/TimeoutTransition 1.1" ] exportMetaObjectRevisions: [0, 1] Property { name: "timeout"; type: "int" } } }