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zend_ptr_stack.h
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/* +----------------------------------------------------------------------+ | Zend Engine | +----------------------------------------------------------------------+ | Copyright (c) Zend Technologies Ltd. (http://www.zend.com) | +----------------------------------------------------------------------+ | This source file is subject to version 2.00 of the Zend license, | | that is bundled with this package in the file LICENSE, and is | | available through the world-wide-web at the following url: | | http://www.zend.com/license/2_00.txt. | | If you did not receive a copy of the Zend license and are unable to | | obtain it through the world-wide-web, please send a note to | | license@zend.com so we can mail you a copy immediately. | +----------------------------------------------------------------------+ | Authors: Andi Gutmans <andi@php.net> | | Zeev Suraski <zeev@php.net> | +----------------------------------------------------------------------+ */ #ifndef ZEND_PTR_STACK_H #define ZEND_PTR_STACK_H #include "zend_alloc.h" typedef struct _zend_ptr_stack { int top, max; void **elements; void **top_element; bool persistent; } zend_ptr_stack; #define PTR_STACK_BLOCK_SIZE 64 BEGIN_EXTERN_C() ZEND_API void zend_ptr_stack_init(zend_ptr_stack *stack); ZEND_API void zend_ptr_stack_init_ex(zend_ptr_stack *stack, bool persistent); ZEND_API void zend_ptr_stack_n_push(zend_ptr_stack *stack, int count, ...); ZEND_API void zend_ptr_stack_n_pop(zend_ptr_stack *stack, int count, ...); ZEND_API void zend_ptr_stack_destroy(zend_ptr_stack *stack); ZEND_API void zend_ptr_stack_apply(zend_ptr_stack *stack, void (*func)(void *)); ZEND_API void zend_ptr_stack_reverse_apply(zend_ptr_stack *stack, void (*func)(void *)); ZEND_API void zend_ptr_stack_clean(zend_ptr_stack *stack, void (*func)(void *), bool free_elements); ZEND_API int zend_ptr_stack_num_elements(zend_ptr_stack *stack); END_EXTERN_C() #define ZEND_PTR_STACK_RESIZE_IF_NEEDED(stack, count) \ if (stack->top+count > stack->max) { \ /* we need to allocate more memory */ \ do { \ stack->max += PTR_STACK_BLOCK_SIZE; \ } while (stack->top+count > stack->max); \ stack->elements = (void **) safe_perealloc(stack->elements, sizeof(void *), (stack->max), 0, stack->persistent); \ stack->top_element = stack->elements+stack->top; \ } /* Not doing this with a macro because of the loop unrolling in the element assignment. Just using a macro for 3 in the body for readability sake. */ static zend_always_inline void zend_ptr_stack_3_push(zend_ptr_stack *stack, void *a, void *b, void *c) { #define ZEND_PTR_STACK_NUM_ARGS 3 ZEND_PTR_STACK_RESIZE_IF_NEEDED(stack, ZEND_PTR_STACK_NUM_ARGS) stack->top += ZEND_PTR_STACK_NUM_ARGS; *(stack->top_element++) = a; *(stack->top_element++) = b; *(stack->top_element++) = c; #undef ZEND_PTR_STACK_NUM_ARGS } static zend_always_inline void zend_ptr_stack_2_push(zend_ptr_stack *stack, void *a, void *b) { #define ZEND_PTR_STACK_NUM_ARGS 2 ZEND_PTR_STACK_RESIZE_IF_NEEDED(stack, ZEND_PTR_STACK_NUM_ARGS) stack->top += ZEND_PTR_STACK_NUM_ARGS; *(stack->top_element++) = a; *(stack->top_element++) = b; #undef ZEND_PTR_STACK_NUM_ARGS } static zend_always_inline void zend_ptr_stack_3_pop(zend_ptr_stack *stack, void **a, void **b, void **c) { *a = *(--stack->top_element); *b = *(--stack->top_element); *c = *(--stack->top_element); stack->top -= 3; } static zend_always_inline void zend_ptr_stack_2_pop(zend_ptr_stack *stack, void **a, void **b) { *a = *(--stack->top_element); *b = *(--stack->top_element); stack->top -= 2; } static zend_always_inline void zend_ptr_stack_push(zend_ptr_stack *stack, void *ptr) { ZEND_PTR_STACK_RESIZE_IF_NEEDED(stack, 1) stack->top++; *(stack->top_element++) = ptr; } static zend_always_inline void *zend_ptr_stack_pop(zend_ptr_stack *stack) { stack->top--; return *(--stack->top_element); } static zend_always_inline void *zend_ptr_stack_top(zend_ptr_stack *stack) { return stack->elements[stack->top - 1]; } #endif /* ZEND_PTR_STACK_H */