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zend_lazy_objects.h
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/* +----------------------------------------------------------------------+ | Zend Engine | +----------------------------------------------------------------------+ | Copyright (c) Zend Technologies Ltd. (http://www.zend.com) | +----------------------------------------------------------------------+ | This source file is subject to version 2.00 of the Zend license, | | that is bundled with this package in the file LICENSE, and is | | available through the world-wide-web at the following url: | | http://www.zend.com/license/2_00.txt. | | If you did not receive a copy of the Zend license and are unable to | | obtain it through the world-wide-web, please send a note to | | license@zend.com so we can mail you a copy immediately. | +----------------------------------------------------------------------+ | Authors: Arnaud Le Blanc <arnaud.lb@gmail.com> | +----------------------------------------------------------------------+ */ #ifndef ZEND_LAZY_OBJECT_H #define ZEND_LAZY_OBJECT_H #include "Zend/zend_types.h" /* Lazy object is a lazy proxy object */ #define ZEND_LAZY_OBJECT_STRATEGY_PROXY (1<<0) /* Lazy object is a lazy ghost object */ #define ZEND_LAZY_OBJECT_STRATEGY_GHOST (1<<1) /* Lazy object is initialized (info.u is an instance) */ #define ZEND_LAZY_OBJECT_INITIALIZED (1<<2) /* Serialization skips initialization */ #define ZEND_LAZY_OBJECT_SKIP_INITIALIZATION_ON_SERIALIZE (1<<3) /* Do not call destructor when making existing object lazy */ #define ZEND_LAZY_OBJECT_SKIP_DESTRUCTOR (1<<4) #define ZEND_LAZY_OBJECT_USER_MASK ( \ ZEND_LAZY_OBJECT_SKIP_INITIALIZATION_ON_SERIALIZE | \ ZEND_LAZY_OBJECT_SKIP_DESTRUCTOR \ ) #define ZEND_LAZY_OBJECT_STRATEGY_MASK ( \ ZEND_LAZY_OBJECT_STRATEGY_PROXY | \ ZEND_LAZY_OBJECT_STRATEGY_GHOST \ ) typedef uint8_t zend_lazy_object_flags_t; typedef struct _zend_lazy_objects_store { /* object handle -> *zend_lazy_object_info */ HashTable infos; } zend_lazy_objects_store; typedef struct _zend_property_info zend_property_info; typedef struct _zend_fcall_info zend_fcall_info; typedef struct _zend_fcall_info_cache zend_fcall_info_cache; ZEND_API bool zend_class_can_be_lazy(zend_class_entry *ce); ZEND_API zend_object *zend_object_make_lazy(zend_object *obj, zend_class_entry *class_type, zval *initializer_zv, zend_fcall_info_cache *initializer_fcc, zend_lazy_object_flags_t flags); ZEND_API zend_object *zend_lazy_object_init(zend_object *obj); ZEND_API zend_object *zend_lazy_object_mark_as_initialized(zend_object *obj); void zend_lazy_objects_init(zend_lazy_objects_store *store); void zend_lazy_objects_destroy(zend_lazy_objects_store *store); zval* zend_lazy_object_get_initializer_zv(zend_object *obj); zend_object *zend_lazy_object_get_instance(zend_object *obj); zend_lazy_object_flags_t zend_lazy_object_get_flags(zend_object *obj); void zend_lazy_object_del_info(zend_object *obj); ZEND_API HashTable *zend_lazy_object_get_properties(zend_object *object); zend_object *zend_lazy_object_clone(zend_object *old_obj); HashTable *zend_lazy_object_debug_info(zend_object *object, int *is_temp); HashTable *zend_lazy_object_get_gc(zend_object *zobj, zval **table, int *n); bool zend_lazy_object_decr_lazy_props(zend_object *obj); void zend_lazy_object_realize(zend_object *obj); ZEND_API zend_property_info *zend_lazy_object_get_property_info_for_slot(zend_object *obj, zval *slot); static zend_always_inline bool zend_object_is_lazy(zend_object *obj) { return (OBJ_EXTRA_FLAGS(obj) & (IS_OBJ_LAZY_UNINITIALIZED | IS_OBJ_LAZY_PROXY)); } static zend_always_inline bool zend_object_is_lazy_proxy(zend_object *obj) { return (OBJ_EXTRA_FLAGS(obj) & IS_OBJ_LAZY_PROXY); } static zend_always_inline bool zend_lazy_object_initialized(zend_object *obj) { return !(OBJ_EXTRA_FLAGS(obj) & IS_OBJ_LAZY_UNINITIALIZED); } /* True if accessing a lazy prop on obj mandates a call to * zend_lazy_object_init() */ static zend_always_inline bool zend_lazy_object_must_init(zend_object *obj) { return zend_object_is_lazy(obj); } static inline bool zend_lazy_object_initialize_on_serialize(zend_object *obj) { return !(zend_lazy_object_get_flags(obj) & ZEND_LAZY_OBJECT_SKIP_INITIALIZATION_ON_SERIALIZE); } #endif /* ZEND_LAZY_OBJECT_H */